I like to think about things, and if I don't collect the thoughts somewhere then they'll all fall out of my head. Consider this my "spare-brain-thoughts farm".

Friday, 9 March 2012

Feel the deadly fin

In which we Rwlrwlrwl.

Battlegrounds have finally relaunched in my local area so I've been busying myself with coming last place in that (And first place. Do or do not. There is no "try") and building random decks.

There's a few regular players down at my local card pit now, and they're having fun building Murloc decks. Murlocs aren't actually something I'm too familiar with, but I wanted to jump on this cheap bandwagon.

I previously traded away my King Bagurgle and Gobblers on the premise that I'd never build a Murloc deck, leaving me with commons and uncommons to work with. Everyone else had been playing the deck out of Warrior using Rawbrgle for his +1/+1 flip. That seemed pretty strong when combined with cards like Chumly and RwlRwlRwlRwl. Now, I couldn't find a Rawbrgle, but I could find a Grglmrgl. His flip meant that I wouldn't need RwlRwlRwlRwl so, I decided to play out of Hunter.

A quick scan of my Hunter rares revealed that I had 2 Monstrous Marks. The quick inclusion of 4 Monstrous Upheavals and a few Unleash The Swarm meant that all I had to do was grab a handful of Murlocs and I was good to go. Since I knew there were a couple of Commander Ulthoks and Miniature Voodoo Masks floating around, I wasn't keen on filling the deck out with Murloc Coastrunners, so I diversified as much as I could. The final deck list ended up being:


4 Baby Murloc
20 Murloc Coastrunner
4 Slippyfist
4 Gutfin
4 Crabbyfin
4 Nibbler
4 Swarmtooth
4 Chumly
4 Splashtooth

4 Monstrous Upheaval
2 Monstrous Mark
2 Unleash The Swarm

Whilst this isn't as good as the ol' Poison Tipped/Coastrunner deck, it did the job I needed it to do. Monstrous Mark feels a lot stronger than Poison Tipped, especially since it means that 30+ Coastrunners aren't mandatory, and MVM will only destroy a small chunk of the deck. Past that, Monstrous Mark also covers my Hero which means an additional 2 damage a turn, on top of the Assault 2 on my allies.

In playtesting, it faired quite well against Harmonize Druid, Nature Hunter though it died quickly to an AoE Rogue deck that had tooled up to fight all the Murloc decks sprouting up. Swarmtooth not showing up hampered the draw signficantly time after time after time after time after time etc etc.

I'm considering removing 4 more Murloc Coastrunners and replacing them with Servant of Neptulon since there are so many Frost cards hiding in there. I'm toying with bringing both Monstrous Mark and Unleash the Swarm up to 4 and removing the Splashtooths. I won't be able to playtest this more until next week though now.

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